Experts believe that online gaming might generate massive dividends for Pakistan.
On Tuesday, August 30, the Pakistan Software Houses Association (PASHA) hosted a conference on the economic scope of the gaming business in Pakistan, with support from Tencent.
The conference panellists looked into the viability and potential of gaming and animation in contributing to Pakistan’s total IT and ITeS exports and, therefore, helping the country’s economic progress.
Conversations focused on where Pakistan’s gaming industry stood at the time and what problems needed to be overcome in order to move ahead toward a significant development trajectory in the next years.
Tencent’s Senior Director for Public Affairs, Lih Shiun, stated, “Pakistan’s IT industry is active in the mobile gaming business, and is well placed to exploit the vast prospects that the global video games industry presents.”
“Aside from direct economic effect via employment creation and economic production, video games offer secondary economic value for Pakistan, such as through eSports and digital games-related events such as the current PUBGM college championship.”
“You can see how much potential there is for Pakistan’s video gaming business with video game-related technology increasingly being employed in other industries and areas like as industrial design and cultural heritage promotion and preservation,” he said.
“Pakistan has accessibility to a $90 billion dollar mobile game business alone,” stated PASHA Chairman Badar Khushnood.
“In an unconfirmed estimation, Pakistani customers paid $ 260 million on video games through e-commerce.” Pakistani game developers often create mobile games for a worldwide audience.”
“The majority of the games are released by multinational gaming behemoths such as Electronic Arts (EA) Inc., Ubisoft, Lion Studios, and Supersonic Software.”
“If supported by the correct policies, the gaming industry has the potential to boost economic development in Pakistan,” he said.
Other famous speakers discussed the need of encouraging talent development in programming and game creation. Because gaming is a potential industry—revenue generation may reach $400 million per year—ease of doing business must be guaranteed.
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Other topics discussed were policy intervention, expenditures needed to encourage development, and technological infrastructure needs, among others.
Stakeholders from the government, gaming studios, game developers, entrepreneurs, freelancers, and telecom providers all attended the event.